INSANITY II WALKTHROUGH

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1.(OPTIONAL) Read the newspaper cut-out on the wall.

2.Go East.

3.(OPTIONAL) Read the newspaper cut-out on the wall.

4.Get the candle on the staircase.

5.Go East.

6.Examine the gulley in the floorboards.

7."Peter Langdon, that's my name!!" Somebody has put a dead body in a grave to mock you. Examine the paper on the

floor.

8.Click on the taped-down key.

9.Watch intro sequence - "Is it real? Or not?"

10.Got key now. Go Back.

11.Use key on the door.

12.Specter appears for a second. (OPTIONAL) Read the newspaper cut-out on the wall.

13.Go East.

14.Take wrench on the wall next to the door. If you don't take it now it will flicker later after you examine the

sink cabinet and the ribbon.

15.Go North.

16.(OPTIONAL) Examine the second painting and the eye sockets for a juicy death.

17.Examine the sink cabinet. Use the wrench on the valve to get a clue.

18.Examine the first painting. It gives you a clue to the code you have to use later on the Arnolfini Processor.

If you have not already seen the ribbon earlier you won't get any idea what it means. Otherwise it says "One

broom, two tassles, nine cogs, six hands" These rearranged to the order of the items on the ribbon gives you the

code, 2 4 6 9.

19.Go Back to the corridor where Specter appeared and go North.

20.(OPTIONAL) Read the newspaper cut-out on the wall. Go East and you will see that Alexander's door is locked, as

are the double-doors, and the ladder down to the basement requires a light- the candle is insufficient however. Go

Back.

21.Examine the electronic locking system. Enter the code 2,1,6,9 (in that order). The *ON* switch is activated.

You can now manually activate/deactivate the system. Go Back.

22.The shutter door is now half-open. Go through.

23.(OPTIONAL) Examine the computer for some information about the monsters that appear throughout the game. Open

the drapes and go through. You will find a dead John, one of your reporting crew. Go Back.

24.Watch 'CHIMERA RELEASED' scene.

25.(OPTIONAL) Go back to the intro screen and try to escape. You will be told the window is too high and you need

to find another exit.

26.Go East to the corridor with the piano playing. Chimera will attack you. Run back through to the computer room

and hide behind the drapes. You will have to move quickly or you will be killed on every screen.

27.You will need to drag open the curtains using the mouse button while Chimera is on the right-side of the

screen, until the count is 0. Then you can escape. Go to the Arnolfini Processor and deactivate the shutter to

trap Chimera.

28.Go East. Both the double-doors and Alexanders room are now open. Go to Alexanders room (Mephisto). Talk to him.

Afterwards you'll see he is being mind-controlled by some kind of insect. You'll need to remove it somehow. Go

Back. (EXTRA INFO: Yes, this is the same Alexander from 'THE INSANITY' pre-op of course!)

29.Go through the double-doors. Investigate the wall safe.

30.The purpose of the game is to turn all the symbols into sun symbols. A symbol will convert to whatever symbol

you strike it against from 2 blocks away. (OPTIONAL) Convert all symbols to moon for a death-scene. Once all

symbols are sun, the safe will open. Examine it.

31.(OPTIONAL)Read the rolled-up newspaper.

32.Get the torch.

33.Go back to the main corridor. The torch will enable you to go down to the basement.

34.In the basement you see Lars, another member of your crew, strung up. Use the torch and activate the fuse-box

on the left side of the room. With the light on, get the throwing knife that is balancing on the pot. Go back up

the ladder.

35.Go into Alexanders room. Use the knife on the parasite and he will give you the key to his private chamber.

36.Go back to the screen with the gulley corpse, use the chamber key on the East wall. It will reveal a secret

door. Go through.

37.The water tank room has a pump you will use later, for now go West.

38.(OPTIONAL)Read the faded newspaper on the wall. Get the air gun and talk to Lester. He will give you a clue for

later.

39.Go all the way back to the basement with the hanging man. Go North.

40.Specter will be blocking the north exit. He's molecules are unstable and even an air-gun can kill him. Fire a

shot to make him attack you then hit him about 12 times to kill him. Go North.

41.In the lab, pull the switch to activate the stasis chamber and open the locked glass cabinet. You will see

Project K and Edgar Friendly will talk to you. (EXTRA INFO: Project K also appears in 'THE INSANITY'- as does

Edgar Friendly. Of course, they're twin brothers.) Get the acid from inside the cabinet. Now go back to the water

pump room and put the acid inside. After you're done, go back to the hanging man screen.  You'll hear a scream-

it's a something dying from drinking the acid. Go North, then East.

42.Open the chained door.(OPTIONAL)Try opening the chained door before putting the acid into the pump to get a

death-scene.(OPTIONAL)Read the final newspaper on the wall.

43.There is a dead beast here, Sarcosus. Go North.

44.Tracy Takaki tries to fool you into thinking you're not seeing reality correctly. Ignore her and -quickly- use

the acid on her when she attacks. She'll be horribly burned and escape through a secret door. (EXTRA INFO: This is

why she appears so mutated in 'THE INSANITY')

45.Get the hand-wheel on the floor. Go back to the chain-door room and East.

46.If you had not gotten the torch and candle you would not be able to enter the sewer. You can now, so go North.

47.Shimmer is down here sleeping. Use the torch and get the key on the east-side of the screen.(OPTIONAL)Shine the

torch on Shimmer's face for a death-scene.

48.Shimmer will now chase you back up the sewer tunnel. Click the mouse button as quickly as you can to make

Langdon crawl faster up towards the exit.

49.Once you're back into the basement -quickly- throw the candle onto the oily floor. Shimmer will be incinerated.

50.Go East. Use the hand-wheel and the pipe key on the cylinder base. This will open to the exit elevator.

51.Edgar Friendly will make a final appearance in person before activating the final puzzle.

52.The object of the puzzle is to pass all 3 rounds by clicking on any of the icons within the main grid that

match with the icons shown on the right. Get 10 matching icons and you'll progress to the next round. The first

round is the easiest- any of the 3 symbols on the right can be used, but in the other rounds you get less icons to

choose from.(OPTIONAL) Allow the timer to run out or select the wrong symbols 3 times for a death scene inc. some

dodgy EvilKris voice acting.

55.Final screen. Use the air gun to shoot the *WINDOW* above Chimera 4-5 times (when he comes into the light) so

that he is killed by the smashed pieces.

56.CONGRATULATIONS you've clocked the game. Enjoy the ending.